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AI Insights · Timothy · July 2024

Top 5 Hack and Slash Apps in France for Q2 2024

Discover the performance of the leading Hack and Slash apps on a unified platform in France during the second quarter of 2024. Sensor Tower provides insights into downloads, revenue, and active users.

Top 5 Hack and Slash Apps in France for Q2 2024

During the second quarter of 2024, the top 5 Hack and Slash applications in France showed varying degrees of success in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their performance based on Sensor Tower data.

Solo Leveling:Arise, published by Netmarble Corporation, launched in early May 2024. It saw initial strong revenue of approximately $393K in its first week, peaking at around $472K the following week. However, revenue declined steadily to about $133K by the end of June. Downloads also saw a sharp initial rise with over 212K in the first week, dropping to around 6.2K by the end of the quarter. Despite the decline in downloads, the weekly active users remained relatively stable, fluctuating around the 200K mark throughout the quarter.

FAIRY TAIL: Fierce Fight from Skyline Games experienced a gradual decline in revenue from early April, starting at approximately $34K and falling to about $5.3K by the end of June. Downloads followed a similar downward trend, beginning with over 23K in early April and decreasing to around 779 by the end of June. Weekly active users showed some fluctuation but generally trended downwards from around 29K to 15.6K over the quarter.

Hades - NETFLIX, published by Netflix, Inc., had minimal revenue throughout the quarter, with negligible earnings peaking at just $56 in mid-May. Downloads started at around 1.7K in early April and saw a peak of 7.3K mid-month, eventually declining to approximately 526 by the end of June. Weekly active users showed a steady decline from about 10K to 7.4K over the quarter.

MARVEL Future Fight by Netmarble Corporation showed moderate revenue performance in Q2 2024. Starting at roughly $8.7K in early April, it peaked at about $24K by the end of the month before stabilizing around $5K to $6K in June. Downloads were relatively low but stable, averaging around 500 to 1K per week. Weekly active users saw a slight increase from 16.7K to 19.5K by the end of April and then stabilized around 15K to 16K through June.

Devil May Cry: Peak of Combat from YunChang Games had a steady revenue stream, starting at roughly $4.1K in early April and maintaining around $2.5K to $2.6K in June. Downloads remained low but stable, fluctuating around 400 to 1K per week. Weekly active users remained steady throughout the quarter, averaging around 8.5K to 9.7K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024